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1. ammo invention job bugged? - in Science and Industry [original thread]
Yes, I just bugged this last week. T2 missles are working fine, but Hybrid ammo is not. Haven't tried projectile ammo yet.
- by Jack Strait - at 2007.11.02 05:45:00
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2. Manufacturing & Research Forum??? - in Player Features and Ideas Discussion [original thread]
Edited by: Jack Strait on 02/11/2007 05:46:05 I still can't believe there isn't one after all these years, so I guess I'll speak up. Fine, it's under Stations and such, but it is large enough to have it's own forum now that invention is in.
- by Jack Strait - at 2007.11.02 05:40:00
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3. used 4 jumpgates today, two have caused a crash - in Issues, Workarounds & Localization [original thread]
This happens to me often enough as well. Jumping or entering a station will cause my audio driver to BSOD my machine. Audio is the standard C-Media chipset that comes with most motherboards. Latest drivers (just checked to make sure). Eve is the...
- by Jack Strait - at 2007.08.11 14:38:00
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4. PETITION: enough with the mission update text in every chat channel!!! - in Missions & Complexes [original thread]
Yes, I am sick of this as well. Please make it go away.
- by Jack Strait - at 2007.07.21 14:48:00
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5. Tower Fuel display - in Science and Industry [original thread]
Our tower is showing the right fuel consumption in the fuel window. Fuel consumption on small towers has changed due to the change from 4h intervals to 1h intervals. They now use 6x the robotics and uranium. Could something similar have happened ...
- by Jack Strait - at 2005.07.29 20:10:00
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6. PC - Shadow Serpentis Warp Scambler - in Market Discussions [original thread]
Anyone?
- by Jack Strait - at 2005.06.05 20:24:00
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7. Sell orders - in Market Discussions [original thread]
No you are not. With the skills the way they are right now, you can really only stock two stations with a partial equipment list. More order slots please.
- by Jack Strait - at 2005.05.28 15:34:00
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8. Smugglers REJOICE!! - in Skill Discussions [original thread]
Strange that nobody has mentioned that the security rating of the system being traveled through makes a difference. Most contraband can be carried through .4 space or lower without worrying about anything. Some can be carried through higher securi...
- by Jack Strait - at 2005.01.20 22:22:00
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9. Visibility... - in Skill Discussions [original thread]
I still don't understand what it does. I can see all my orders anywhere, even if I can't changed them, and I can see everyone elses buy and sell orders in the region. Can someone give an real-world example?
- by Jack Strait - at 2005.01.20 16:26:00
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10. Visibility... - in Skill Discussions [original thread]
You can see the sell orders everywhere within the region already, just like you always could. Not sure what this is supposed to change.
- by Jack Strait - at 2005.01.20 03:49:00
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11. Visibility... - in Skill Discussions [original thread]
What exactly does this skill do? The description is a bit nebulous. I'd use a search feature, but there isn't one.
- by Jack Strait - at 2005.01.20 02:51:00
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12. Blue prints - in Science and Industry [original thread]
You can use "Original" blueprints as many times as you want. Or you can buy copies of blueprints that allow only a limited number of runs. Only originals can be bought and sold on the market. Copies can only be bought and sold on Escrow.
- by Jack Strait - at 2004.12.29 18:03:00
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13. Blue prints - in Science and Industry [original thread]
You can use "Original" blueprints as many times as you want. Or you can buy copies of blueprints that allow only a limited number of runs. Only originals can be bought and sold on the market. Copies can only be bought and sold on Escrow.
- by Jack Strait - at 2004.12.29 18:03:00
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14. Dynamic Allocation System ????? - in Missions & Complexes [original thread]
Then maybe you shouldn't do it that way.
- by Jack Strait - at 2004.12.22 17:02:00
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15. Dynamic Allocation System ????? - in Missions & Complexes [original thread]
Then maybe you shouldn't do it that way.
- by Jack Strait - at 2004.12.22 17:02:00
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16. Any lvl 4 couriers mission runners out there? - in Missions & Complexes [original thread]
Mine are usually aroung 50k m3 and from 3-8 jumps away. Usually around 4-5 jumps but I did get a couple that were quite a ways a way. Payout is around 1.2M with monetary bonuses around 800k. 2.5 hours to complete. There are small one trip missi...
- by Jack Strait - at 2004.12.22 17:01:00
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17. Any lvl 4 couriers mission runners out there? - in Missions & Complexes [original thread]
Mine are usually aroung 50k m3 and from 3-8 jumps away. Usually around 4-5 jumps but I did get a couple that were quite a ways a way. Payout is around 1.2M with monetary bonuses around 800k. 2.5 hours to complete. There are small one trip missi...
- by Jack Strait - at 2004.12.22 17:01:00
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18. EVE still giving only combat missions - in Missions & Complexes [original thread]
Production agents are almost 100% courier. Been running Lai Dai production missions for many months. About one in 10-15 is a kill mission, then one mining mission directly after that. Then another long round of courier missions. Level 2 agent mis...
- by Jack Strait - at 2004.12.18 00:16:00
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19. EVE still giving only combat missions - in Missions & Complexes [original thread]
Production agents are almost 100% courier. Been running Lai Dai production missions for many months. About one in 10-15 is a kill mission, then one mining mission directly after that. Then another long round of courier missions. Level 2 agent mis...
- by Jack Strait - at 2004.12.18 00:16:00
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20. Please remove Station Warehouses/Vaults/Containers from Bonustables - in Missions & Complexes [original thread]
How about making them as agent offers? That way those who want them can take them and those who don't can decline them.
- by Jack Strait - at 2004.12.17 19:02:00
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